|Leading agency:||IEBA – Centro de Iniciativas Empresariais e Sociais|
|Area(s) of intervention:||Mortágua|
|Total budget:||€ 7.469|
|NOPLANETB contribution:||€ 7.469|
|Starting date:||1st of May 2019|
Summary of the project
Despite awareness growth, it is essential to continue focusing on citizenship education and environmental awareness.
Young people are a strong driver of change and their capacity to mobilize and influence others is great. We also know that their environmental awareness must continue to be worked on and developed. As such, young people are the direct recipients of this project, in the perspective of future, with their knowledge and behaviour influencing others.
In this sense, this project combines the importance of continuing work, particularly with young people, on environmental issues, with a focus on promotion of individual and simple techniques to reduce waste production, helping them to be more aware citizens and assets, through a methodology that promotes greater involvement and with which they identify. Thus, in an era in which technologies plays a very important role, it is proposed to bring this dimension to the project, through design, production and dissemination of a “serious game” – software developed through the principles of interactive game design, with the objective of spreading educational content (gaming at the service of environmental education / awareness), designed for android environment.
- Young people (from 12 years old), totaling approximately 250 (at launch)
The project aimed to continue to focus on citizenship education and greater environmental awareness. It combined the importance of working, particularly with young people, on environmental issues with a focus on promoting individual and simple techniques to reduce waste production, contributing to make them more aware citizens and active, through a methodology that promotes greater involvement. Was designed, produced and disseminated a serious game called “Let’s Eco”. The software was developed through the principles of interactive game design, with the objective of conveying educational content, designed for android environment. The game was launched and reached 112 people directly, which downloaded the app and more than 20.000 on social media.